"Full" scales the image up to fill the vertical space, with a slightly fuzzier picture, but still looks good. The collection offers three display modes: "Original" uses integer scaling to give you perfectly square pixels, but leaves a border around all four sides (bezel art framing the game is on by default, but can be switched off for a black surround). The pause menu is available at any time, letting you switch games or characters, pull up nicely formatted special move info, or change your display options.Īs old arcade titles, these games are not exactly high resolution. It's easy to jump from game to game, making exploration pretty effortless. The interface is simple but gets the job done, and load times for the games and features are nearly instantaneous.
A Museum mode contains galleries full of original sketches and concept art, an interactive timeline, bios for all of the game's characters, and a jukebox where you can play back all of the game soundtracks. The remaining titles are excellent games that still hold up very well from a gameplay perspective.Įach title is accompanied by a history of the game, detailing the original release date, hardware, trivia, and even secret codes to unlock extra characters or features. That number is padded a little by the various releases of Street Fighter II, or early game renditions that were surpassed by later versions such as Street Fighter Alpha 1, or Street Fighter III: New Generation, but completionists will appreciate their inclusion.
This new collection features 12 games, from the original Street Fighter (1987) up to Street Fighter III: Third Strike (1999). Although not nearly as popular as the sequel that would follow, the original Street Fighter came out just over 30 years ago, complete with pressure-sensitive pads (which were switched to the familiar 6 button layout after people injured their hands from hitting the controls too hard). Street Fighter: 30th Anniversary Collection does right by one of the more enduring legacies of the arcade era, responsible in good part for the popularity of the fighting game genre. One year after Ultra Street Fighter II's pricey-and-thin cash-in on the Switch, the series' best arcade entries return in a giant, priced-right anthology for pretty much every major gaming platform-and so far, it's absolutely held up to my series-obsessed button mashing. ( 2nd Impact only) With this put to FREE, it doesn't cost any SA power to do an EX move.This is how arcade-nostalgia compilations should be done. Other buttons (or pressing HP with less power) results in his other SA. When this option is used for Gouki, pressing HP with 2 levels results in the Shun Goku Satsu. Similarly with Oro's Yagyou Dama, pressing (or if you're playing New Generation) makes him do the high-arc Yagyou Dama. option for Urien, and have picked the Aegis Reflector, then pressing makes him do the upwards Reflector. For example, if your SA is Brave Dance and you press Kick, Elena does the Brave Dance. With this on, if you have enough power to do a Super Art, pressing any button will do it. The CPU can do this too, though, and it's annoying as hell.īoth of these make the life and SA gauges disappear when turned OFF. GUARD=BLOCKING means that when you attempt to block an attack, you parry it instead. NO GUARD means neither character can block attacks. NO RECOVER makes the stun gauge stay at its current level. With this option turned off, the screen won't focus on the character doing the SA, nor will it zoom in. This is usually ON it makes the screen center on you when you perform a Super Art, and for some SAs, cause the screen to zoom in (like during Elena's Healing). If you set it to INFINITY, you use your default levels but your SA gauge refills every time it is depleted. How many levels of SA power you can hold.
Note that doing this code in 2nd Impact won't enable it in New Generation you have to input the code in each game in order for it to be usable in both games. If you did it properly, though, then after inputting the last code, a new option called "Extra Options" will appear. On the Options menu, keep and pressed, highlight the following options and enter the codes: Press and hold the and triggers, and press Start. For 2nd Impact, highlight Sean, press up to reveal Akuma, then press up again to reveal Gill. For New Generation, highlight Sean and press up. Then highlight Akuma on the selection screen, press and hold Start, and press any button to select.īeat the game once. Secrets Play as Shin Akuma īeat Shin Akuma in Arcade mode once.